11/16/2023 0 Comments 8 bit minecraft gridsBeing vector artwork it can now be scaled to any size while retaining its 8-bit pixel form. Head back under the View options and turn off the Grid to see the completed character. Just one large block with a small thumb is enough to construct a recognisable hand shape.įinish off the character with a couple of boots and two lighter blue rectangles to represent the turn-ups. Use the same flesh colour to fill a few blocks to represent the character’s hands. Leave a considerable gap between the legs for the that goofy stylised appearance. These lines don’t appear in the final exported artwork but you can avoid them by overlapping any same colour shapes.ĭraw thin rectangles just one gridline in width and fill them with a dark grey to add some basic details to the jacket.Ĭonstruct the legs with moderately sized rectangles with a blue denim colour fill to represent a pair of jeans. Even though two shapes are aligned perfectly in Illustrator a visual glitch will show tiny hairline gaps. Black shapes against black will blend together, so offset the shapes so they’re still recognisable.įill areas in the centre of the body with white to represent a white t-shirt under the jacket. Build up the jacket by filling grid blocks with black to form a collar.ĭraw two long rectangles to represent the character’s arms. Overlap the rectangle with the head, but send the object to the bottom of the stack with the shortcut CMD+Shift+[.Įxtend the head into the body by drawing another flesh coloured rectangle to represent the character’s neck. The left lens of the sunglasses is two grid blocks wide, whereas the right lens is three blocks wide.ĭraw a large black rectangle to represent the body of the character. Switch the fill colour to black then begin constructing the hair using basic rectangle shapes.īeing restricted to basic block shapes makes it difficult to represent curved shapes, but things soon start to become recognisable as the blocks are built up.ĭespite being a 2D design, simple perspective effects can be achieved with the use of scale. Give this initial square a flesh coloured fill to represent the face of your character. The rectangle will automatically snap to the grid points, which will make it easy to achieve that perfect pixel alignment as we build up the character. Select the rectangle tool then draw a square within the major grid lines. Under the View menu option select the Show Grid option and make sure Snap to Grid is turned on. In Photoshop if you zoom in far enough you’ll see the individual square pixels, but in Illustrator we’ll need to set up a grid to work from. All the features of the character have to be extremely simplified to fit within the pixel grid, so it takes a little imagination to reconstruct your character with basic blocks. The character we’ll be creating is a 50’s style greaser with slick pompadour, leather jacket and blue jeans.
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